Verge Meets: Daitomodachi

Daitomodachi is a well-known animation YouTuber, who is mostly known for his entertaining animation skits and reviews on topics about the anime and the gaming community, plus he has his own podcast called the ‘DaiCast” and a weekly stream series which shows his best moments while playing games on Twitch. Daitomodoachi currently has 185k subscribers and over 30 million views on YouTube alone. We got the chance to chat with Daitomodachi to get to know more about him and his channel!

What made you want to make videos based on animation?

Honestly, I started because I needed a hobby. After college and I started working, I honestly felt lonely and sometimes depressed as I had no friends to hang out with. I needed something to take my mind off this. “Luckily” my laptop (at the time) broke down on me and I needed to get a new computer. Since I had the funds to get a gaming desktop and I tried out an animation program called Source Filmmaker (SFM) during my undergrad, I figured I could try animating to take my mind off these feelings. And the rest was history.

How did you come up with channel’s name?

I created this channel back in 2010 -2011 though I didn’t start uploading content until 2014. I was learning Japanese at the time and my friend who was tutoring me at the time suggested Daitomodachi. “Dai” for big and “Tomodachi” for a friend.

As we know you make short animation skits of videogame characters, cartoon characters and anime characters. What was the most enjoyable skit you had the most fun creating and why?

Exclusive To Verge: A Drawing Of Daitomodachi

“Chocola And Vanilla Fight Over A Ball,” “Yang vs Adam”, and the “Hidden Tournament of Power Contestant” were my favorite sketches that I animated thus far. All these animations required me to animate a small fight scene or two in them. Animating fight scenes are vastly different from animating a standard sketch and it feels extremely gratifying once everything comes together. I plan on animating more animations with fight scenes down the line.

Are you an anime fan and why?

Extremely. Even though I was first exposed to anime when Dragonball started airing on Toonami, it wasn’t until 2006 that I considered myself “a die-hard anime fan.” I got into anime because it had something that American cartoons didn’t have at the time. Anime had a gripping story, larger than life characters, and action scenes that I never saw or witnessed before.

Could you tell us what the channel represents and what newcomers can expect when they come to the channel?

My channel is about parodying anime and video game characters using 3D animations in a skit-based format. My humor can range from very crude, dark, satirical and vulgar at times. If you’re a fan of that type of humor, then my channel can scratch that itch.

Could you tell us the process of you making/animating a video and how long does it take to you to finish?

The first thing I do is write a script for the animation. Afterward, I ask voice actors I’ve worked with over the years or new ones I interacted with if they could fill in some roles. Once everyone submits their lines, and I get the right models, I begin the animation process. I’ll talk about my current animation process since I gradually changed my animation process over the years.

I animate one scene at a time. First, I block out all the key poses I want my characters to do in the scene. Then I add in-between frames so there’s a logical transition between those key poses. Afterward, I spline the actions, so they are able to move in a non-stepped manner. Once the animation is splined, I then manually adjust certain limbs since limbs tend to fly around. As for how long the animation takes, it varies depending on the complexity of the action. Some scenes may take 4 hours to animate, other times it might take a day. Not to mention, since my animations are in a skit-based format, almost every animation I work on requires lip syncing which pushes me to carefully listen to the voice lines so I can properly lip sync the character. This adds to the amount of time I must spend animating the scenes.

Exclusive To Verge: A Animation Picture Of Daitomodachi

Once I finished animating the scenes, I add lighting to each scene to make the video stand out. After I light all the scenes in the video, I then render the animation. The length of this process varies depending on the number of lights in the scene. The more lights you have, the longer it takes. For example, my “Chocola and Vanilla Fight Over a Ball” animation, it took me one day to render all the scenes due to the lights and the scenery used. The worst part is that I had to re-render the animation five times due to little errors I found afterward. After I render the animation and do my visual edits, I send the edited video to my sound editor to add sound effects, and to balance every actor’s line and music in the video.

This whole process excluding script writing and gathering VAs varies from project to project. Sometimes it takes a week if it’s a short animation, and sometimes it takes longer if it’s a long animation. For example, I spent 3 months on my “Modern Sonic Travels to The Past” animation. I started it in December and finished it in February. However, I released it in March since I wanted to spend more time polishing certain parts in the video.

You collaborate with a lot of talented YouTubers. Are you planning any more future collaborations?

I do have a few collaborations that I’m working on at the moment. I’m wrapping up a My Hero Academia short with Emirichu, I’m working on a Joker x Smash animation with my friend, Deesidia, and possibly working with Team Four Star on a few animations.

What is your favourite anime or cartoon?

     Exclusive To Verge: A Logo Of DaiCast

Gurren Lagann has always been my favorite anime. In fact, the glasses used for my avatar was taken from Kamina, one of the characters in the anime. One of the main reasons I loved the anime was its simple message, “Belief in yourself.” It sounds extremely corny and simplistic, but there were times in my life that phrase helped me cope with some rough stuff in my life.

What inspires you to make comedic skits?

When I was a kid, I loved watching sketch-based comedy shows like Mad TV, Robot Chicken, and Saturday Night Live. What attracted me to them was how they took any pop culture icon/popular trend at the time and satirized him/her/it. I enjoyed that form of comedy and wanted it to be the basis of it for my anime and video game animations.

While you’re not creating content, what do you do in your spare time?

To be honest, I live a simple life. After I animate, I just watch the latest anime airing for the season. I have also been getting into more Tokusatsu shows like Kamen Rider. In fact, I plan on possibly doing some Kamen Rider parodies down the lineI’ve been getting in assembling model kits as of late after watching JobbytheHong’s old model kit reviews. Like animating, it’s an extremely gratifying feeling seeing what you assembled come fully realized. I haven’t been able to assemble any as of late due to some recent commissions, but I plan on assembling more in the coming weeks.

What’s next for your career on YouTube?

SFM has been a great introduction to animating, but I plan to do most of my animations in Blender soon (maybe the end of this year if not next year). The problem with SFM is that it hasn’t been updated in years (outside of scripts and add-ons created by the community), it tends to cause drift in your animations if there’s a huge gap between actions, and it’s not the best if you want your animation to be cell-shaded. Blender doesn’t have any of these problems and the community has been friendly to newcomers. Despite this, Blender has a huge learning curve that I must deal with before making the switch. One way I’ve been dealing with this is by commissioning a few Blender coders to create some “SFM-like” add-ons for it. These add-ons will be available to Blender users in the coming months.

Exclusive To Verge: Daitomodachi’s Banner

In addition to switching animation tools, I plan on creating some original content down the line. Creating anime and video game parodies are nice, but I want to create my own universes and tell my own stories. I do have one original animation in the works, but production has been slow due to some assets that need to be created. One other original content idea I have is creating a series like Kamen Rider. However, due to the number of resources and funding necessary to create the series, it’s a pipe dream for now. In addition to these things, I am working on a short web series involving one of the characters I use in my Dragonball parodies. I plan on the miniseries to be 6-7 episodes and will air them around August – October. It depends on how many episodes I finish by then.

Any advice for students who want to be animators?

Do your best to have a humble attitude. Don’t have an attitude that you think your animations are perfect and flawless and people who make animations worse than you are beneath you. In fact, do your best to help others who are less experienced than you. Being an animator is tough and sometimes underappreciated (especially on YouTube). We all need to work together to improve ourselves and to make our artfully realized. 

For all watchers of YouTube, Daitomodachi is highly recommended to watch. But beware as some videos contain strong language and are only recommended for mature audiences. Check out his YouTube Channel below and be sure to subscribe and support his patreon also his channel for more awesome content!

Daitomodachi’s Official YouTube Channel

Daitomodachi’s Official Merch Store

Daitomodachi’s Official Patreon

Daitomodachi’s Official Twitch Channel

Daitomodachi’s Animation Videos – Official ‘Frieza Joins The Universe 7 Team (Ft. Prince Vegeta and PM Seymour)’ Video:

Daitomodachi’s Shonen Jump Month Videos – Official ‘Boruto And Sarada’s Family Problems’ Video:

Daitomodachi’s Collaboration Video’s – Official ‘Yandere Chan Tortures Twitch (Ft. Yandere Dev, Deadjosey & Dryeguy)’ Video: